You’ll gain skill points whenever you reach a new level. Plus, upgrading equipment keeps you alive longer, so it’s in your best interest to upgrade often.īattling foes and completing missions earn you experience points. I’m normally not a fan of crafting in games, but Forbidden West includes it in a relatively unobtrusive manner. This way, you can make a beeline to a herd of machines, or a cluster of plants, to retrieve the necessary crafting items. Thankfully, the game has a feature that shows you where to find whichever parts you need on the map. So long as you have the requisite materials for an upgrade, you’re golden. Upgrading equipment is a straightforward process. You can upgrade your current gear at workbenches in villages or shelters scattered across the map. Considering the ferocity that the machines display, you’ll want to end battles as quickly as possible.Īs the game progresses, you’ll either buy or find upgraded weapons and armor. Focusing attacks on specific parts ensures you’re not stuck in long engagements. Scanning robots for said weakness prior to an engagement is essential. Each machine has weak spots, or is susceptible to certain elemental attacks. To survive, you’ll need to land attacks in-between dodges, or otherwise use the environment for cover. Perhaps my memory is fuzzy, but I don’t recall robots being this aggressive in the previous title. If machines get too close for comfort, you can fight them off with your spear, which you also use to override and control machines.īattling machines can get pretty intense. Other weapons, such as the Ropecaster and Slingcaster round out your arsenal. You’ll fight most enemies from a distance using specialized bows and arrows. You’ll never get bogged down in one particular activity for long, which is great. Sprinkle in some light stealth mechanics, and you’ve got a slew of gameplay elements that keep you engaged with sheer variety. The latter element isn’t as prevalent, but you’ll get heaping doses of the former two. Horizon Forbidden West has the standard gameplay trifecta for an action/adventure title: combat, platforming and puzzles. I don’t foresee people having major complaints about Forbidden West's overall structure. While the narrative doesn’t take many risks, it is exceptionally well-told. If you simply stick to the critical path, you’ll experience an entertaining and cinematic story, on a par with the likes of Ghost of Tsushima, Marvel's Spider-Man and God of War. While there is an element of that in Forbidden West, the core plot remains fairly focused and follows a typical three-act structure. Open world games often fall prey to meandering campaigns. It's worth your time to complete them, especially since you'll earn rewards, such as items and experience points. Even traditional fetch quests and collectible hunts tell miniature stories. Whereas some games have side content that feels superfluous, Forbidden West’s optional quests feel like natural extensions of the main plot. Side quests tend to tell self-contained stories, but also add to the larger narrative tapestry. Speaking of worldbuilding, the various side quests and errands do a great job of making the primitive-future world of Forbidden West feel authentic. (Image credit: Sony Interactive Entertainment)
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